Old-fashioned classroom education is no longer widely accepted by young people. The focus time has dropped to less than 10 minutes.
You should make use of gamification technologies to attract the perception and interest of young people to the subject of the lesson. The knowledge learned in the game is much easier to remember. When you play a game through the contest setup , you notice that the energy level increases, the information is repeated and learned in a memorable way during the game.
Although there are many game platforms produced for this purpose, the most prominent of them is the mobixa platform. Mobixa has an in-class exam-game (SINOY) specially created for instructors. Exam results are sent to students with a single click. The instructor can instantly see which subjects the class understands less, and everyone can take action while in the classroom. You can play not only quizzes but also game scenarios limited by your imagination to your students here. With the message feature, you can send an exam message to your students both in and out of the classroom. From the leaderboard, each student can follow their level in the game.